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Debuff

This icon denotes the presence of the "Debuff" effect on an unit

Debuff is a skill that allows to reduce the amount of attack points owned by an enemy unit.

Usually associated with Chaos and Nature race, it causes for incoming damage to be effectively reduced, to the point of being eventually nullified if Debuff is more powerful than the attack of the targeted unit. Should that happen, the zero-ed unit won't be able to attack anymore.

Even if stacked with such a deprecating skill, units can still retrieve their original ATK if hit by Silence.

Debuff units can be classified as One-time Debuffers and Continuous Debuffers, based on the frequency of the skill.

One-time Debuffers

These units can inflict the skill only once (usually when they enter the field).

Name Tier Race Description
Koschei the Immortal Legendary Chaos Debuff all enemies for 1 turn
Witch Common Chaos Permanently debuff all enemies
Owl Rare Nature Permanently debuff random enemy
Tree Minion Chaos Permanently debuff enemies on line
One-Eyed Ogre Epic Chaos Permanently debuff enemies on line
All, Prince of Sands Legendary Order Permanently debuff all enemies on the field when killed

Continuous Debuffers

These units can inflict the skill more than once, so enemy's units will effectively become weaker and weaker as turns pass.

Name Tier Race Description
Wise Owl Epic Nature Debuffs random enemy at every End of Turn
Mother Owl Legendary Nature AoE Debuff to all enemies at every End of Turn
Sporelok Epic Nature Grants "Debuff at every new turn" skill to enemies on line
The Killer Serpent Epic Nature Debuffs melee enemies who appear on the field
Dark Tree (Debuff) Chaos AoE Debuff to all enemies at every End of Turn
Debuff to random enemy at every End of Turn
Madam Agony Legendary Chaos Debuffs enemies who appear on the field for 1 turn depending on how many wounded units are present
Flesh Eater Epic Chaos Debuff Order enemies for 1 turn at every End of Turn
Chuba Cabras Legendary Chaos Debuff Order enemies for 1 turn when an enemy attacks
Fan Dancer Rare Order (Debuff random enemy at every attack)
Amaterasu, Eternal Sun Legendary Order Debuff melee enemies at every attack
Volcanic Gration Boss Chaos Debuff all enemies for 1 turn every 3 turns
Big Booty Judy Boss Order Debuffs all enemies every 3 turns
Io, Lord of Orgasm Boss Nature Debuffs all enemies every 3 turns

Set ATK

A particular type of Debuff, Set ATK allows for a unit to temporarily or permanently overwrite the standard ATK value of other ones, and forcefully imposing a new value. Click here to continue reading...

Toxin

A particular type of Debuff, Toxin allows for a unit to reduce the standard ATK value of other ones, and forcefully imposing a new value. Main difference is that this reduction is percentage-based, and not static. Click here to continue reading...

Comparison with other skills

Debuff vs. Steal

Pretty much like Debuff, Steal is another skill that can be found on Chaos units and allows to lower the offensive power of an enemy.

Differently from that, it can be found also on Nature units, it does't boost the attacker's own power and it isn't always a continuous effect.

Debuff vs. Set Atk

Set Atk (exclusive to Tengu) is a skill that allows to decrease Atk point of an enemy unit as well.

Differently from Debuff, it works on units that spawn from that moment onwards (while Debuff tends to work on already placed units), it lowers to a fixed value (while Debuff lowers by a fixed value) and it's only temporary (while Debuff tends to be permanent).

Note about Debuff

While it's only a cosmetic bug which doesn't actually affect the game, it's worth noting that the Debuff icon in the filter doesn't match what it's supposed to do, with a more fitting one including a sword rather than a heart:

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