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First Aid

First Aid is a rare order card. It was first introduced during the Blessing of the Order event, and belongs to the Healer Family.

It is also summoned by Lollipop Lady, a Pit boss.

Skills

Level 1

  • Heal: Heals all allies for +3 Health
  • Heal: Start of Turn: Heals all allies for +2 Health

Level 6

  • Heal: Heals all allies for +4 Health
  • Heal: Start of Turn: Heals all allies for +3 Health

Level 11

  • Heal: Heals all allies for +6 Health
  • Heal: Start of Turn: Heals all allies for +5 Health

Level 16

  • Heal: Heals all allies for +12 Health
  • Heal: Start of Turn: Heals all allies for +8 Health

Level 21

  • Heal: Heals all allies for +24 Health
  • Heal: Start of Turn: Heals all allies for +12 Health

Level 26

  • Heal: Heals all allies for +36 Health
  • Heal: Start of Turn: Heals all allies for +20 Health

NB: first skill is described in-game as Heals all allies for +4 Health no matter the level, but it's actually only a typo. Units are healed for the amount of HP shown above.

Evolve

Reborn

Bonus
Level Attack Health Skill Might
11 +22 +3 to Heal at Start of Turn +150
16 +47 +11 to Heal at Start of Turn +250
21 +87 +14 to Heal at Start of Turn +400
26 +121 +29 to Heal at Start of Turn +700


Soulbind

Soulbind Required Rank Required Cards (level) Reward
I 11 Treant (5) +1 hp
+15 might
II 21 Acolyte (9) Summoner (9) +2 hp
+20 might
III 41 Chiropteran (13) Red Orc (13) +3 hp
+30 might
IV 66 Swordmaster (7) Lady Curl (7) Emerald Dragon (7) +4 hp
+45 might


Reverse Soulbind

Cards that require this card for soulbinds :
Cultist Friendly Spirit Satyr Scratchy Soulblade Talking Skull

Level up

Level Attack Health Skill Required league
1 +2 30
2 +2 29
3 +2 28
4 +2 27
5 +1 to Heal
+1 to Heal at Start of Turn
26
6 +2 25
7 +3 23
8 +4 21
9 +4 21
10 +2 +2 to Heal
+2 to Heal at Start of Turn
19
11 +4 19
12 +5 17
13 +7 15
14 +8 13
15 +2 +6 to Heal
+3 to Heal at Start of Turn
11
16 +9 9
17 +11 9
18 +13 7
19 +17 5
20 +12 to Heal
+4 to Heal at Start of Turn
4
21 +16 3
22 +16 3
23 +17 2
24 +18 2
25 +12 to Heal
+8 to Heal at Start of Turn
1
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