Heal is a skill that restores lost HP of units (Warlord included) when specific conditions are met.
Frequently associated with the Order race, heroes with Heal allow the player to manage units better, in some cases effectively prolonging their time on the field. Similar yet somehow different results can be earned with Health Boost, Regen, and Vampire skills. Differences will be explained below.
Heal can be classified in terms of Board heals, Warlord heals, One-time heals, and Continuous heals, based on the target and frequency of the Heal effect.
Board heals
Target of the skill is one (or more) unit on the board.
One-time board heals
Effect is triggered only once, usually when the unit with Heal is played or when it is killed. Brackets means the skill will be unlocked at higher levels.
Name | Tier | Race | Description |
---|---|---|---|
Shroomkin | Nature | Gives "Heal on death" skill to random ally | |
Bastet | Nature | Fully Heals all allies on death | |
First Aid | Order | Heals all allies when spawned + Heals all allies at every Start of Turn | |
Gnome | Order | (Heals buildings when spawned) + Heals warlord when enemy warlord is Attacked | |
Crusader | Order | (Heals Order allies when spawned) | |
Woodland Hermit | Nature | (Heals melee allies when spawned) |
Continuous board heals
Effect is triggered every time specific conditions are met, (e.g. start or end of turn, attack, kill, summon). Brackets means the skill will be unlocked at higher levels.
Name | Tier | Race | Description |
---|---|---|---|
Aphrodite | Order | Completely heals one random ally at every Start of Turn | |
Engineer | Order | Heals all allies at every End of Turn | |
Tent of Life | Order | Heals Order allies at every Start of Turn | |
Lady Wild | Nature | Heals adjacent allies when Spikes are triggered | |
Crafter | Order | (Heals allies in line at every Start of Turn) + Health Boost for each ranged ally | |
Karas | Nature | Heals all Nature at every Start of Turn + (gives Regen on death) | |
First Aid | Order | Heals all allies at every Start of Turn + Heals when spawned | |
Ding Viesel | Order | (Heals random ally when attack) | |
Love Mage | Order | Completely heals one random ally at ally's death | |
Bowmaster | Order | Heals allies when warlord is Attacked + (Heals warlord when spawned) | |
Leaf Child | Nature | Heals allies in line at every Start of Turn | |
Life Palace | Order | Heals all allies at every Start of Turn + Heals warlord for each ally on field | |
Loath, Spore Loser | Nature | Heals allies when Attacked | |
Warrioress | Order | (Heals all allies in line at every Start of Turn) | |
Baby Rattle | Nature | Heals itself when male appears | |
Marquis de Sat | Nature | Heals adjacent allies when enemy Poison is triggered | |
Old god's Servant | Chaos | Heals himself when Attacked | |
Lesser Vanakauri | Nature | Heals all allies at ally Death | |
Scarlet Warrior | Order | Heals herself before each ranged enemy attacks | |
Leaf Child (summon) | Nature | Heals random ally at every Start of Turn | |
Vanakauri | Nature | Heals all allies at ally Death | |
Little Life Palace | Order | Heals all allies at every Start of Turn | |
Tent of Life (unplayable) | Order | Heals all allies at every Start of Turn | |
Heals all allies at every End of Turn | |||
Heals random ally at every End of Turn | |||
Mizu, the Sea Foam | Order | Heals all allies (except buildings) when an enemy is frozen | |
Toothy Thuggie | Nature | Heals himself with each attack | |
Furious Sabertooth | Nature | (Heals himself with each kill) | |
Lord Punisher | Order | Heals adjacent allies when an enemy appears | |
Morgen Von Stern | Order | Heals himself and his allies with each attack |
Warlord heals
Target of the effect is Warlord, rather than battlefield units.
One-time warlord heals
Effect is triggered only once, usually when a unit with Heal is played or killed. Brackets means the skill will be unlocked at higher levels.
Name | Tier | Race | Description |
---|---|---|---|
Satyr | Nature | Heals on death | |
Cat Lady | Nature | Heals when spawned + (Heals at every Start of Turn) | |
Marquis de Sat | Nature | Heals on death | |
Little Life Palace | Order | Heals for each ally on field + Heals at every Start of Turn | |
Scratchy | Nature | Heal ally Warlord when Attacked |
Continuous warlord heals
Effect is triggered every time specific conditions are met. Brackets means the skill will be unlocked at higher levels.
Name | Tier | Race | Description |
---|---|---|---|
Chernomor | Chaos | Heals when he attacks + Mental Shield to warlord when Attacked | |
Maeve | Nature | Heals when she kills + gives Regen to allies | |
Lolli Pop | Nature | Heals when an ally appears + gives Regen when Attacked | |
Dark Knight | Chaos | Heals when Attacked | |
Gnome | Order | Heals when enemy warlord is Attacked + (Heals buildings when spawned) | |
Cat Lady | Nature | (Heals at every Start of Turn) + Heals when spawned | |
High Tinker Gear | Order | Heals when Attacked | |
Life Palace | Order | Heals for each ally on field + Heals all allies at every Start of Turn | |
Coba, Temple Keeper | Nature | Heals on enemy's Poison triggered | |
Argios | Nature | Heals on enemy's Poison triggered | |
Stone Golem | Nature | Heals on enemy's Poison triggered | |
Little Life Palace | Order | Heals at every Start of Turn + Heals for each ally on field | |
King Taurus | Nature | Heals when enemy Warlord is attacked | |
Turtle Teacher | Nature | Heals when ally's Spikes are triggered | |
Tortulus, the Wise One | Nature | Heals when ally (including Warlord) is attacked | |
Princess Gleedy | Nature | Heals when a melee ally kills |
Full Heal
A particular subtype, Full Heal allows to completely heal one or more units.
Comparison with other skills
Heal vs. Health Boost
Mostly associated with Order and Nature races, Health Boost increases the HP and the max HP of a unit at the same time. If the affected unit is injured, it will remain injured, even if its HP is higher than when it was placed. Units that are HP boosted instead of healed are still vulnerable to Drow's insta-kill skill.
Health Boost cannot be applied to Warlord, though the Warlord's health can be boosted before a battle starts by using the Royal Defense guild bonus.
Heal vs. Regen
Mostly associated with Nature race, Regen targets a unit on the field, allowing that unit to recover HP (up to max HP) at the start of turn. Albeit it allows for similar effects to continuous board heal casted on the unit itself, it's technically different since it interacts with other skills in different ways.
Heal vs. Vampire
Associated with Chaos race, Vampire allows the attacker to steal some HP from the target. This is a double effect of recovering some health (up to max HP) and dealing extra direct damage to the target.
Vampire cannot be applied to Warlord.