This page collects all the skills which aren't picked by any in-game filter (for the ones available in the filters, see Skills and Abilities). Usually they are unique to a certain unit or family, and more often the reason of their success among players.
Currently unique to Mina from the Hellsing family
|Mina Hellsing||Order||Accuracy skill|
This skill allows the unit to perform one retaliatory attack when Attacked - but only if the attack comes from a melee unit, and the unit with Counter Attack ability survives after being Attacked.
The Counter Attack instance is counted as an attack, thus it can be affected by Miss, trigger "Attacks:" abilities on the unit performing the Counter Attack, and "Attacked" abilities on the unit being Counter Attacked. Counter Attack, however, will not trigger another Counter Attack. It will also miss against a flying attacker as a normal attack would.
Counter Attack instance does not trigger "Before ally/enemy attacks" abilities and it's triggered even if the attacking enemy is equipped with Immunity.
Currently, only melee units can possess or acquire this ability.
These units are equipped with the skill themselves.
Currently all units with this skill are Melee units.
|Diana, Amazonian Queen||Nature||Counter Attack skill|
|Morgan, the Sea Tusk||Nature||Counter Attack skill|
|Hanzo Sama||Order||Counter Attack skill + Gives Counter Attack to melee allies|
|Shadow Shaa-Moona||Chaos||Counter Attack skill|
Counter Attack Granters
These units will give other allies the chance to use the skill.
Currently unique to Hanzo Sama from the Shinobi family.
|Hanzo Sama||Order||Gives Counter Attack to melee allies (including himself)|
A side variation of Cleanse, this skill allows the unit to prune all Runes and Pentagrams on a certain part of the field when certain conditions are fulfilled. Particularly useful in case of deprecative Powerups, it may be counter-productive in case of supportive ones.
Currently unique to Evil Slayer from the Hellsing family
|Evil Slayer||Order||Destroy all Powerups on her side of the field at every End of Turn|
This skill allows to immediately kill one (or more) enemy unit when specific conditions are met. Albeit very powerful, it needs to be used with a bit of a planning, since it won't spare the player from triggering units' Death procs.
If a unit instantly kills another one but absorbs some of their stats in the process, it's listed under the Sacrifice category.
It's worth noting that:
- it does not have any effect on units with Immunity skill
- it does not trigger "Kill:" abilities, notably with legendary Pet like Princess Gleedy and Rockstar.
- in case of units equipped with Mental Shield, the only effect will be to remove the Shield
- depending on the situation Transform may be another valid (possibly better) option, especially in case of units with Mental Shield or Death procs
- all units equipped with Sacrifice skill automatically possess Instant Kill too
|Drow||Order||Instant Kills random wounded enemy when entering the field|
|Old god's servant||Chaos||Instant Kills random wounded enemy when killed|
|Stormrage||Chaos||Instant Kills all enemies in line when killed|
|Akasha, Queen of the Damned||Chaos||Instant Kills wounded enemies (except Chaos)|
|Clever Viper||Chaos||Instant Kills random Order enemy|
|Shao Lin||Order||Instant Kills random enemy when killed|
Also known as "Invincibility" starting from Sex, Lies & Apes event. A particular type of Block, this skills allows a unit to completely negate a certain type of attacks coming from the enemy.
Currently unique to Snake from the Lizard family.
|Snake, the Lizard Prince||Nature||Invulnerability to physical attacks for 1 turn|
This skill causes a unit to miss their target (Warlord included) during an attack phase - meaning in case of a multi-attacker unit, all the attacks will miss. When sticked to a unit it lasts 1 turn and it's a deprecative skill, so it's applied to enemy units - meaning that only Miss Granters exist. On the other hand, it can be cleansed.
Currently all units with this skill are Order units.
|Nomad||Order||Gives Miss skill to a random enemy|
|Free-folk Leader||Order||Gives Miss to a random enemy at every End of Turn|
|All, Prince of Sands||Order||Gives Miss to 2 random enemies at every attack|
|Priestess of Equilibrium||Order||Gives Miss to all enemies in line|
|Justice Inquisitor||Order||Gives Miss to 1 random Chaos enemy at every attack|
|Justia, Law Goddess||Order||Gives Miss to 1 random enemy when an enemy appears|
This skill allows a unit to take control of an enemy's unit. Exclusive to the Scarecrow family, it's a deprecative skill, so it's applied to enemy units - meaning that only Possession Granters exist. It's worth noting that it cannot be cleansed.
Affected units will then carry on further two deprecating skills on their own when the main possessor has died:
Currently all units with this skill are Chaos Melee units.
|Freddy, Lord of Terror||Chaos||Possesses a random enemy when killed|
|Freddy, Lord of Terror (minion)||Chaos||Possesses a random enemy when killed|
Purify / Cleanse
This skill allows a unit to remove debuffs applied on self or allies. Further details about which skills can be cleansed and which not are in the notes below.
Currently all units with this skill can only purify allies - meaning that a further instance would be needed to eventually cleanse each other.
|Alexandria||Order||Purify allies at every End of Turn|
|Puppet||Chaos||Purify allies when killed|
Notes about purified skills:
- Bleed is cleansed by removing it from affected unit
- Damage granting (or at least the deprecative version, like in Loath's case) is simply removed
- Debuff is cleansed by reinstating the original ATK value
- Freeze is cleansed by removing the stale from affected units
- Miss is cleansed by removing it from affected units
- Poison is cleansed by removing it from affected unit, while leaving it at the current HP value
- Set HP (and possibly set ATK too) is cleansed by leaving the affected unit at currently-set HP (either 1 or 5, see below), but reinstating the old maximum, leaving room for Heal
- Steal is cleansed by reinstating the previous ATK value, but leaving the current one on the enemy that stole it
- Toxin is cleansed by removing the deprecative skill and reinstating the original ATK value
It's worth noting that the skill doesn't work on:
- units with the Immunity skill (though obviously they won't be affected by anything to cleanse in the first place)
- Silence effect won't be removed
- Possession effect won't be removed
Due to this skill, every time the unit is attacked, the enemy Warlord will receive damage equal to the attacking units after the attack is done. It's worth noting that units with Attack Boost (like Bully, Diana and Queen Ananta) attacking a Reflecting unit will have a bigger impact since Reflect damage is triggered after +ATK. It's also worth noting that in case a unit equipped with both Reflection and Mental Shield skills gets hit, incoming damage will still get reflected even if unit will exit unscathed.
Currently all units with this skill are Nature Building units and automatically fulfill Attacked and Damage conditions as well. Starting with 21 March 2019 Update, even units with Immunity will trigger this skill.
|Lesser Vanakauri||Nature||Reflects all damage taken to Warlord when Attacked|
|Vanakauri||Nature||Reflects all damage taken to Warlord when Attacked|
|Mad Totem||Nature||Reflects all damage taken to Warlord when Attacked|
This skill allows a unit to absorb into themselves all the HP and/or ATK owned by other units, adding them up to its own pool.
Said units will therefore be killed, sort-of "offered in sacrifice" in exchange for the caster to earn more power.
This will also trigger any on death effects of the sacrificed units.
All units with Sacrifice skill are currently Legendary tier and automatically fulfill "Instant Kill" condition as well.
|Mizu, the Sea Foam||Nature||Sacrifices Water Elemental to earn ATK equal to their current HP at every Start of Turn (*)|
|Madam Lo'Trix||Chaos||Sacrifices Puppet to earn their current ATK and HP at every Start of Turn|
|Dandy Croc||Nature||Sacrifices enemies with HP < 25% to earn HP equal to their current ATK|
(*) Mizu sacrifices all Seahorses in front of her regardless of distance and in a certain order, so:
- in case Mizu has 2 Seahorses in front of her, she will earn stats from both of them
- in case there are 2 Mizus and one Seahorse in front of them, only the frontal one will earn stats
This skill allows a unit to overwrite the current ATK value of other ones (excluding those with Immunity skill), and forcefully imposing a specific value on them, even if already affected by other Set ATK skills. On the other hand, it can be cleansed.
Its permanent version is currently unique to Tengu and it's the reason of its wide diffusion.
|Tengu, Ravencrest||Nature||Set enemy ATK to 1 for 1 turn to all enemies that appear on the field|
|Shark||Nature||Set ATK of random enemy to 1 for 1 turn|
|Morgan, the Sea Tusk||Nature||Set ATK of enemies in line to 1 for 1 turn|
|Void Demon||Chaos||Set ATK of 2 random enemies to 1 for 1 turn at every attack|
This skill allows a unit to overwrite the current max HP value of their enemies (excluding those with Immunity skill), and forcefully imposing a specific value on them, even if already affected by other Set HP skills. On the other hand, it can be cleansed - even if with some drawbacks.
Worth noting is that this will cause the unit to be considered at full health regardless of how much HP they effectively lost or, in rare cases, gained because of this effect.
The "Set HP = 1" version is exclusive to Frost and members of the Butcher family, while the "Set HP = 5" version is exclusive to Blair.
|Butcher||Chaos||Set HP of random enemy to 1|
|Demon the Ripper||Chaos||Set HP of 2 random enemies to 1 when killed|
|Mr. Flap||Chaos||Set HP of attacking enemy to 1 when Attacked|
|Blair||Order||Set HP of ranged enemies to 5|
|Frost, the Snow Queen||Order||Sets the health of a random frozen enemy to 1 at every End of Turn.|
This skill allows to swap ATK and HP values of certain units (even multiple times), when specific conditions are met. If units with 0 ATK happen to have their stats swapped, they die immediately. It doesn't target buildings though - since they don't have a second stat to swap.
Exclusive to members of the Elf and Jester families, the former apply it on allies, while the latter affect enemies.
|Wood Elf||Nature||Swap stats of random ally|
|Windsong||Nature||Swap stats of random melee ally when ally Warlord is Attacked|
|Tani Windrunner||Nature||Swap her own stats at every Start of Turn and every End of Turn|
|Jester-Killer||Order||Swap stats of random enemy|
|Crazy Harlequin||Order||Swap stats of random ranged enemy when ally Warlord is Attacked|
|Bravi, Deadly Blade||Order||Swap stats of all enemies in line|
This skill makes it so that an attacking unit loses a certain amount of ATK after every attack. Such amount is calculated as a fixed percentage of current ATK value (rounded down, meaning it can never reduce ATK to 0).
Currently, only two values exist: 25% and 50%.
It's a deprecative skill that sticks to units on opponent's side, but cannot be combined - ie: multiple instances of Toxin skill cannot be stacked in a bigger one, though a higher value can overwrite a lower one. On the other hand, it can be cleansed.
Most forms of this skill exclude buildings as valid targets as they don't have ATK values in the first place and never attack directly (so it would have no effect even if they did).
Exclusive to members of the Scorpion and the Angler Fish families.
|Ancient Scorpid||Nature||Gives Toxin to random enemy when killed|
|The Scorpion Queen||Nature||Gives allies with Pierce a new skill: "Attacks: Gives Toxin to attacked enemy"|
|Serket Sen Scorp||Nature||Gives Toxin to 2 random enemies each time an enemy appears|
|Muddy Trog||Chaos||Gives Toxin to a random enemy when Attacked|
|Deep Maw||Chaos||Gives Toxin to every enemy|
A side version of Summon, this skill allows the caster to replace an enemy unit on board with another one, making it lose all the original features (including ATK and HP) on the process; this new unit is a static one that will basically act as a placeholder.
Until Forest Hump event it was unique to members of Santa family, especially given the Christmas theme. With the introduction of other Transforming units, every race has a specific minion.
|Ding Viesel||Order||Reward Box||Transforms random wounded ranged enemy when killed|
|Evil's Helper||Order||Reward Box||Transforms random enemy when entering the field|
|Evil "Santa"||Order||Reward Box||Transforms Attacked enemy at every attack (*)|
|El Mariachi||Nature||Cactus||Transforms random enemy every time a Nature ally appears|
|Dead Lord||Chaos||Zombie||Transforms attacked Order melee enemy into Zombie (2/2) (*)|
(*) it's worth noting that Transform skill won't be triggered if the attacker has enough ATK to kill the unit.